
Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4698
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Posted - 2015.02.20 00:01:51 -
[1] - Quote
CCP Rise wrote:Quote:I still think the main thing that keeps pushing new bros away is the fact of the many many levels of griefing that you folks do allow.. but of course you wont nerf that cause that also would hurt someone else's game. perfect thinking here.
We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed. The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Isolating players away from the actual sandbox seems very contrary to what we would like to accomplish.
Exactly.
As a predator that is often accused of griefing, I do occasionally hit a newbie by mistake. While a veteran that loses a ship to me will be mocked, a rookie will get advice on how to recover from their loss, how to prevent it happening again, and on how they can get involved in the 'dark side' of EVE themselves.
My alliance members generally do the same. Several people have joined us after losing a ship to us and then getting chatting.
Back on topic.
One concern I have is that the opportunities of new players to make enough ISK to recover from a frigate or destroyer loss are limited, especially when most newbies do not realise they can do the career agents missions multiple times by doing them at a different agent.
I can take a HAC or even a Marauder into an engagement with a bit of a #yolo attitude, knowing that if I lose it, the loss will be trivial (for a HAC) or at worst a nuisance (Kronos). New players do not have this ability even with T1 frigates.
If this lowers the rewards a newbie gets in their NPE, this is a problem.
Some other things that should be Opportunities:
- Go suspect - Go criminal - Shoot a player ship that shot you first - Shoot a player ship where you shoot first - Probe down a signature to 100% with Core Scanner Probes - Probe down a signature to 100% with Combat Scanner Probes - Destroy a player-owned deployable (MTU, Mobile Depot or similar) - Deploy an interdiction bubble
And a few listed as 'advanced opportunities' that are marked with a disclaimer "These are optional, difficult activities that might take you months of play"
- Destroy a POCO - Destroy a POS - Kill an opponent in solo PVP (so you are the only person on the killmail) - Kill two opponents in solo PVP within a minute of each other - Destroy a sovereignty structure
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4703
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Posted - 2015.02.20 11:40:58 -
[2] - Quote
TigerXtrm wrote:Sabriz Adoudel wrote: - Destroy a POCO - Destroy a POS - Kill an opponent in solo PVP (so you are the only person on the killmail) - Kill two opponents in solo PVP within a minute of each other - Destroy a sovereignty structure
Those aren't opportunities, those are achievements. And personally I'm not sure if I want to see actual achievements in the game.
They are medium term goals, not 'achievements' in the WOW sense. (I did play that game, and understand the role they play there).
They are tasks that are beyond a rookie (although the single solo PVP kill is doable). But they are goals that seem within reach.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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